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Welcome to Hello Developer. In this edition: Check out new videos on Game Center and the Journaling Suggestions API, get visionOS guidance straight from the spatial design team, meet three App Store Award winners, peek inside the time capsule that i…
Lees meerSpatial computing offers unique opportunities and challenges when designing apps and games. At WWDC23, the Apple design team hosted a wide-ranging Q&A to help developers explore designing for visionOS. Here are some highlights from that conversation…
Lees meerEvery year, the App Store Awards celebrate exceptional apps that improve people’s lives while showcasing the highest levels of technical innovation, user experience, design, and positive cultural impact. This year’s winners were drawn from a list o…
Lees meerTestFlight provides an easy way to get feedback on beta versions of your apps, so you can publish on the App Store with confidence. Now, improved controls in App Store Connect let you better evaluate tester engagement and manage participation to hel…
Lees meerThe team behind Plex has a brilliant strategy for dealing with bugs and addressing potential issues: Find them first. “We’ve got a pretty good process in place,” says Steve Barnegren, Plex senior software engineer on Apple platforms, “and when that’…
Lees meerSteffan Glynn’s Automatoys is a mix between a Rube Goldberg machine and a boardwalk arcade game — and there’s a very good reason why. In 2018, the Cardiff-based developer visited the Musée Mécanique, a vintage San Francisco arcade packed with old-t…
Lees meerApple Entrepreneur Camp supports underrepresented founders and developers, and encourages the pipeline and longevity of these entrepreneurs in technology. Building on the success of our alumni from cohorts for female*, Black, and Hispanic/Latinx fou…
Lees meerYou can now start creating cutting-edge spatial computing apps for the infinite canvas of Apple Vision Pro. Download Xcode 15 beta 2, which includes the visionOS SDK and Reality Composer Pro (a new tool that makes it easy to preview and prepare 3D c…
Lees meerThank you to everyone who joined us for an amazing week. We hope you found value, connection, and fun. You can continue to: Watch sessions at any time. Check out session highlights. Read about newly announced technologies. Get sample code from sessi…
Lees meerAccessibility & Inclusion Build great apps and games for everyone. …
Lees meerEvery year, the Swift Student Challenge recognizes students all over the world who’ve created remarkable app playgrounds. The 2023 edition drew submissions from more than 30 countries and regions, and covered topics as varied as healthcare, sports,…
Lees meerAccessibility & Inclusion Build great apps and games for everyone. …
Lees meerDay four is here — and a fresh round of sessions, labs, and activities await.Get started with labs and sessionsCurious about the difference between the Shared Space and a Full Space in visionOS? Want to learn more about Observable? There’s a Q&A for…
Lees meerEvery year, the Behind the Design series takes a special look at the remarkable teams behind the Apple Design Award-winning apps and games. Read on to meet 12 incredible teams from around the world and learn how they brought their winning ideas to l…
Lees meerAs a kid, Universe founder Joseph Cohen loved nearly everything about the internet: how it brought people together, created avenues for his twin passions of creativity and commerce, and democratized the flow of information. “I grew up in New York,” …
Lees meerWhat makes Duolingo such an engaging way to learn a language? The answer is hiding in plain sight. “The secret to Duolingo is that we’re not an education company. We’re a fun and motivation company,” says Ryan Sims, VP of design. “Fun is the most im…
Lees meerMARVEL SNAP reboots the entire collectible-card game universe. The game is stacked with incredible visuals, a multiverse of gameplay variations, and a “snap” mechanic — a double-or-nothing bet — that’s as simple as it is revolutionary. It’s got an e…
Lees meerAt first glance, Evan Kice’s Afterplace appears to have time-traveled from the late 1980s. It’s a 2D top-down pixelated adventure game full of blocky characters, blippy music, and retro typefaces. If you were ever into the games of the era — and Kic…
Lees meerWhen Swupnil Sahai started creating SwingVision, he had no app-building experience — but he’d played a lot of tennis. “The initial idea was, ‘Maybe we can use the accelerometer and gyroscope on Apple Watch to figure out how fast I’m swinging, and m…
Lees meerFew apps have made mindfulness as accessible as Headspace. More than a decade since its launch, the app continues to set the standard for mental health apps — an especially notable accomplishment, as it can be difficult to communicate challenging to…
Lees meerWorkout tracking has never looked — or felt — like it does in Any Distance. “We’re building something for everyone, not just athletes,” says Luke Beard, the Atlanta-based designer who created this Swift app with engineer Daniel Kuntz. “We’re not ath…
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